Game Artifact 1: Planning

For my first 5 week taster of the pathways I went with the games option, as I am interested in exploring 3D character modelling and getting to understand the industry. I definitely need more practice in softwares like Maya as well.

I joined a pair with Keyleigh in order to tackle the brief ‘dark and dangerous.’ Our idea was to create a juxtaposing scenario by having an innocent-looking character holding a massive weapon. So, we brainstormed until and mind-mapped until our concept was a small anthro-axolotl with a dangerous scythe, as well as an origin story and motivations.

My part is making the character. I created a moodboard real life references, pre-existing character designs, and art styles from games that fit well. I think that new gens of classic Nintendo games like Pokemon Sword and Shield and Kirby Star Allies are a good example to follow, as they’re relatively low-poly and simple, but still have lots of different character types that fit well together (e.g. ‘fairy’ vs ‘ghost’). Going off of these, I did some sketches exploring silhouettes, position/pose and scale, as well as different ‘gill’ types.

Now we have a final mockup and turnaround, ready to be made into 3D.

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